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Game Info

 

Game Story

 

Long ago, a peaceful continent in the ancient Orient thrived in harmony. Families lived in serenity for generations until a hidden evil force, nurtured for thousands of years, gave birth to a monstrous being: Master Blood, born in the Blood Palace.

With his arrival, chaos erupted. Master Blood slaughtered all life, absorbing souls to grow stronger. The continent became a wasteland of corpses and despair.

But hope arose from the north—Grand Master Tian Meng. He gathered righteous warriors to form a resistance. After a brutal 100-day war, Tian Meng and his allies confronted Master Blood atop Blood Mountain in a legendary 5-day battle. Using his powerful spell Heaven Ice, Tian Meng sealed Master Blood in an ice block deep beneath the Green Scarp.

Peace returned, and under Tian Meng's vision, five martial classes were born: Monk, Wizard, Fairy, Tamer, Assassin. These formed the core of a new, united justice force. After his mission, Tian Meng ascended to immortality, leaving leadership to Master White Eyebrow.

However... 500 years later, the ice block vanished, and evil once again spread across the land. Strange monsters reappeared, and the five righteous sects united once more to uncover the truth behind the dark resurgence.

Join the fight in Talisman Sanctum and discover your fate in this mystical battle!

The World

Step into the world of Talisman Sanctum where legends come alive! Embark on an epic journey across a vast and mystical continent teeming with wonder. Whispers of ancient spirits in shadowed valleys, every corner of this world is alive with mystery and adventure. Roam through bustling cities, mysterious ruins, and untamed wilderness. Challenge dangerous creatures, unravel lost secrets, and forge your legend in a realm shaped by magic and battle. Join now and become part of the saga — your destiny awaits in Talisman Sanctum!

Class Intro

Hometown: Blue Mountain
Points: HP / Stamina / Combo (10/sec regen, max 100)
Role: High-damage, short-range attacker
Weakness: Low defense, low endurance
Weapons: Chain Scimitar & Dagger
Attributes: Lightning & Poison (Main: Dexterity)

Weapon Talismans:
[Dagger] Poison Fast single-target kills, strong faint skills
[Simitar] Lightning – AoE, crowd control, great for PvP

Advantages: Anti-attack, melee, aggro control
Disadvantages: Weak defense, limited stamina
Wizard uses elemental magic to strike from distance.

Hometown: Golden Peak Mountain
Standard Point: HP / Mana
Feature: High damage, long-range
Weakness: Weak anti-attacking
Usage in Team: Long-range attacker
Weapons: Flying Sword, Flying Blade
Attack Attributes: Water and Fire
Main Attribute: Intelligence

[Flying Blade] (Water): Mass-attack and control
[Flying Sword] (Fire): Explosive long-range control

Advantages:
1. Great crowd control
2. Reduces aggro
3. Mass damage
Disadvantages:
1. Weak defense
Tamer is a hunter and pet master.

Hometown: Darkness Valley
Standard Point: HP / Mana
Feature: Best solo class
Weakness: Depends on pet
Usage in Team: Long-range, pet tank
Weapons: Bow and Crossbow
Attack Attributes: Water and Poison
Main Attribute: Intelligence

[Crossbow] (Poison): High instant damage and slow
[Bow] (Water): Area damage, pet control

Advantages:
1. Best solo class
2. Can tame pets
3. Great long-range damage
Disadvantages:
1. Weak without pet
Fairy is the primary support class.

Hometown: Flowers Mountain
Standard Point: HP / Mana
Feature: Powerful healer
Weakness: Weak anti-attacking
Usage in Team: Healer, buffer
Weapons: Flying Wheel and Buddha Pearl
Attack Attributes: Buddha and Lightning
Main Attribute: Intelligence

[Pearl] (Buddha): Team buff, great resistance
[Wheel] (Lightning): Long-range damage and heals

Advantages:
1. Top healer
2. Casts shields
3. Buffs team
Disadvantages:
1. Weak defense
2. Must monitor team HP constantly
Monk is a tanky melee fighter.

Hometown: Green Scarp
Standard Point: HP / Stamina / Break
Feature: High anti-attack, strong melee
Weakness: Few ranged skills
Usage in Team: Tank, melee DPS
Weapons: Buddhist Shovel and Staff
Attack Attributes: Buddha and Fire
Main Attribute: Strength

[Shovel] (Buddha): Control and tanking
[Staff] (Fire): Absorbs aggro, protects allies

Advantages:
1. Strongest anti-attack
2. Powerful melee
3. Excellent aggro control
Disadvantages:
1. Few long-range options